PerlinNoise doesn't exist.

Hi, I just downloaded the code to do some tests, but there are some referenced units (like PerlinNoise) that aren't there. I will really like to be able to use your code, as it seems really well d...

Id #7658 | Release: None | Updated: Nov 4, 2013 at 8:22 PM by paulozemek | Created: Nov 4, 2013 at 8:22 PM by paulozemek

Viewport3D Ray Traced

This was easier then I though, but now you can take a basic Viewport3D, translate it into the RayTracer.Scene using my Viewport3DToRayTracer class, and then RayTrace your WPF scene. The ray tracer ...

Id #1522 | Release: None | Updated: Feb 13, 2013 at 2:05 AM by kmadsen | Created: Jun 7, 2009 at 1:15 AM by kmadsen

Faster Tracer

I added a simple Bounding Volume Hierarchy, yet it's a little worthless without a better way to read in files. I also changed the phong lighting a little bit to make specular show up even if it's t...

Id #1310 | Release: None | Updated: Feb 13, 2013 at 2:05 AM by kmadsen | Created: May 20, 2009 at 12:08 AM by kmadsen

More Features

Now there are reflections inside the PhongMaterial. I also added the basic OrthographicCamera, and DirectionalLight.

Id #1250 | Release: None | Updated: Feb 13, 2013 at 2:05 AM by kmadsen | Created: May 15, 2009 at 12:03 AM by kmadsen

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