Viewport3D Ray Traced


This was easier then I though, but now you can take a basic Viewport3D, translate it into the RayTracer.Scene using my Viewport3DToRayTracer class, and then RayTrace your WPF scene. The ray tracer has the capabilities for reflections, or more objects (besides just a MeshGeometry3D) but currently that's all you're able to Ray Trace. So currently what's the difference? Well you get shadows :). Reflections could be easily added but I need to figure out a better way to specify something in wpf that would translate to "material needs reflections" in my ray tracer.